vrGeometryTypes¶
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class
vrGeometryTypes
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class
PrimitiveType
¶ Primitive type of vrdGeometryNode.
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class
DecoreMode
¶ When geometry is determined to be inside another and non-visible, then one of these options are available:
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class
DecoreTransparentObjectMode
¶ Defines how transparent objects are handled when decoring.
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Ignore
¶ Transparent objects are ignored (i.e., they do not occlude other objects and they are not occluded by other objects). (Fastest mode)
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TreatAsTransparent
¶ Transparent objects will not occlude other objects, but they can be occluded by non-transparent objects. (Slower, but most accurate mode)
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TreatAsOpaque
¶ No special handling for transparent objects, they are treated as opaque.
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class
DecoreSubObjectMode
¶ Determines how sub-objects are factored in when decoring or correcting face normals.
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class
VisibilityMergeMode
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MergeByVisibility
¶ Hidden and visible geometry nodes are merged separately.
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MergeOnlyVisible
¶ Merge all visible geometries and ignore the rest.
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MergeAllKeepVisibility
¶ Shells: Merge all components into one shell and set the correct visibility; meshes: merge all visible meshes, invisible meshes are discarded.
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class